Haven’t posted for a while, busy with new job and honing my final list for Feast of Blades.  I’m sitting here in Red Lion Hotel at Denver, and I thought I’d post my final list, revised from what I listed previously here.

That list never really made it to game time…for one thing the psyker battle squad just underperformed and were too delicate outside of it’s rhino to really be used as a scorer.  The purifiers worked great, actually, but were dropped in favor a second GKSS squad in a rhino, which I figured would have similar output and also score.

That list did OK at Battle For Salvation (in a nutshell, I squeaked into the top bracket, but then got my ass kicked by the good players.  I can say at least some of that was dice based–for instance I couldn’t even kill Andrew Ganyo’s razorbacks with railguns, for instance.  Not one.) but it definitely needed improvements.  For one thing, the pathfinders with the BS5 Shas’El running the Bastion gun was a huge weak spot, people would just dakka them off.  Neil Gilstrap even used lash of slanessh to drag them off the top!  That was mean.  :)

Current plan is to have a lone paladin run the quadgun–he’s durable enough the gun actually makes a better target and he can jump down relatively safely, contest something.

Shas’El now plays a much more active role with some classic missile pod crisis suits, and that’s really proved to be the trick I needed.

I dropped one Devil Fish because while durable, they never actually do anything themselves….85 pts of pure transport.  The 12 man team can do more damage on foot, and the 1 DF always reserves now, there really only to score.  The other GKSS squad usually Deep Strikes.

The other controversial change is changing the Dreadknight from a jumper to a dual Heavy Incinerator & Heavy Psycannon build that walks.  The Heavy Psycannon has a bad rap, and did suck in 5th, but should be a bit better in 6th with more hordes, and a full Str 7 for poppin rhinos.  More to the point, I found that the teleporter made me use the Dreadknight too dangerously, he needs to hold center.

2000 Pts – Tau Empire Roster – Matthew Bennett, New FoB List
Total Roster Cost: 2000
HQ: Commander Shas’el (2#, 127 pts)
   1 Commander Shas’el, 112 pts = (base cost 50 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Stimulant Injector 10 + Missile Pod 12 + Plasma Rifle 20 + Targeting Array 10)
      1 Shield Drone, 15 pts
Elite: Crisis Battlesuit (3#, 140 pts)
   1 Crisis Battlesuit, 46 pts = (base cost 25 + Twin Linked Missile Pod 18 + Blacksun Filter 3)
      2 Crisis Battlesuit, 94 pts = 2 * 47 (base cost 25 + Flamer 4 + Twin Linked Missile Pod 18)
Troops: Fire Warrior (9#, 145 pts)
   6 Fire Warrior, 60 pts = 6 * 10
      1 Devilfish, 85 pts = (base cost 80 + Disruption Pod 5)
Troops: Fire Warrior (12#, 130 pts)
   11 Fire Warrior, 110 pts = 11 * 10
      1 Shas’ui, 20 pts
Heavy Support: Broadside Battlesuit (2#, 148 pts)
   1 Broadside Battlesuit, 73 pts = (base cost 70 + Blacksun Filter 3)
      1 Broadside Battlesuit, 75 pts = (base cost 70 + Target Lock 5)
Heavy Support: Hammerhead Gunship (1#, 175 pts)
   1 Hammerhead Gunship, 175 pts = (base cost 90 + Railgun 50 + Two Burst Cannons 10 + Disruption Pod 5 + Multi-Tracker 10) + Blacksun Filter 5 + Target Lock 5
Heavy Support: Hammerhead Gunship (1#, 175 pts)
   1 Hammerhead Gunship, 175 pts = (base cost 90 + Railgun 50 + Two Burst Cannons 10 + Disruption Pod 5 + Multi-Tracker 10) + Blacksun Filter 5 + Target Lock 5
: Imperial Bastion (6#, 125 pts)
   1 Imperial Bastion, 75 pts
      1 Gun Emplacement, 50 pts = (base cost 0 + Quad-gun 50)
HQ: Inquisitor Coteaz (1#, 100 pts)
   1 Inquisitor Coteaz (HQ) [GK], 100 pts
Troops: Grey Knight Strike Squad (10#, 240 pts)
   1 Grey Knight Strike Squad (Troops) [GK], 20 pts + Psybolt Ammunition 20
      1 Justicar [GK], 20 pts
      7 Grey Knights [GK], 140 pts = 7 * 20
      2 Grey Knights [GK], 60 pts = 2 * 30 (base cost 20 + Psycannon 10)
Troops: Grey Knight Strike Squad (10#, 240 pts)
   1 Grey Knight Strike Squad (Troops) [GK], 20 pts + Psybolt Ammunition 20
      1 Justicar [GK], 20 pts
      7 Grey Knights [GK], 140 pts = 7 * 20
      2 Grey Knights [GK], 60 pts = 2 * 30 (base cost 20 + Psycannon 10)
Heavy Support: Nemesis Dreadknight (1#, 200 pts)
   1 Nemesis Dreadknight (Heavy) [GK], 200 pts = (base cost 130 + Heavy Incinerator 30 + Heavy Psycannon 40)
Elite: Paladin Squad (1#, 55 pts)
   1 Paladin Squad (Elite) [GK], 0 pts
      1 Paladin [GK], 55 pts


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