The internets, by and wide, seem pretty happy with the new GK codex. Well, I’m not.

 

No, it’s not sour grapes cuz they made the GK codex less powerful, or nerfed my favorite trick.  Quite the opposite, I think it made GK more powerful.

 

What I hate is that these FAQs (both the Main Rulebook FAQ and Grey Knight FAQ) is that it was kinda the usual thing, only more so.  They answered questions that no one was asking, didn’t answer most of the questions actually had, and then made some extra stupid decisions besides.

 

So, I’m going to grade the FAQs.  1 pt for each questions answered, -1 pt for each totally stupid ruling made, and then divide that by the total questions people actually had.  I’ll leave the questions they answered that no one was asking neutral.

 

Questions they answered that no one was asking (0 pts):

From the Main FAQ:

  1. Q: Are Wounds from Dangerous Terrain tests allocated….?
  2. Q: Can a model equipped with multiple grenades us….?
  3. Q: What psychic powers count as psychic shooting…..?
  4. Q: Do psychic shooting attacks need to roll to hit….?

From GK FAQ:

  1. Q: If a unit is the target of Unyielding Anvil, from the Grand Strategy special rule, and it splits into combat squads…?
  2. Q: Can vehicles benefit from the effect of The Shrouding psychic power if they are in range?
  3. Q: What effect does the Cleansing Flame psychic powerhave on vehicles?
  4. Q: Does a Dreadknight armed with two Nemesis doomfists get an extra attack in close combat?
  5. Q: Can Brother-Captain Stern use his Zone of Banishment psychic power if he is not engaged incombat?
  6. Q: If Justicar Thawn is dead at the end of a game involving kill points, does he only give away one killpoint regardless of how many times he was killed?
  7. Q: When are the shooting attacks from Inquisitor Coteaz’s I’ve Been Expecting You special rule fired?
  8. Q: Will Inquisitorial Servitors in a squad without an Inquisitor that has been joined by a Techmarine stillsuffer from Mindlock?
  9. Q: If a Callidus Assassin chooses a unit of vehicles as itstarget for its Polymorphine special rule what facing ishit?
  10. Q: If an Ordo Malleus Inquisitor takes 2 Daemonblades how is this resolved?
  11. Q: Does the entire unit need to be equipped with rad, psyk-out and/or psychotroke grenades for their effects to work or is just one model being equiped with them enough?
  12. Q: Do you take into account the strength increase fromthe psybolt and psyflame ammunition vehicle upgradeswhen working out if a weapon is a defensive weaponor not? If a vehicle has either of these upgrades, mustyou use them?
  13. Q: Can you only take an Inquisitorial henchmen warband if you have an Inquisitor in your army?

OK, folks that is 4+14=17 absolutely useless questions.  They don’t hurt anything, but seriously, no one wondered this stuff.  Just wasting our time and assuming we’re stupid.

 

Continue reading »

 

Man, and I just posted my GK FAQ section part 2, this morning, too.

Actually, a few key changes were made in the main rule book FAQ too, especially things affecting psykers.  I’ll include those, too.

Here’s the FAQ’s.  I don’t want to copy and paste the entire .pdf as I comment on it (probably fair use, but I don’t want to argue with GW about that) so just open them up in separate window and follow along as I go through 1 by 1.

Main Rulebook FAQ

Grey Knight FAQ (please note despite it saying updated 6/7/11, I’m pretty sure this was only released today.  My posting my FAQ questions part 2 earlier this morning wasn’t that silly)

 

Can I say, for the record, as per usual, they only answered half the questions that needed answering, answered some questions no one was asking, and then made some horrible decisions on top of that.  Yay for GW!

 

Continue reading »

 

I tackled part 1 a few days ago, and after writing a quite lengthy post, I cut it short, not anywhere near done.

I’m doing the Boston Brawlcon 4th of July weekend.  I desperately want many of these questions answered, as some of them will affect the viability of certain lists versus others.  Of course, I’m probably only halfway through this series of articles, and if they FAQ’d the thing this weekend, I’d be deprived of something to blather on about, so I’m a little conflicted.

FAQ Questions, Part 1, can be found here.

As before, I will make some notes regarding RAW (read as written), RAI (read as intended), and GAP (game as played, which simply means what the consensus has been to play it as, in the lack of any other direction, or perhaps “screw it, rule is fucked)

Here we go!

 

  1. All the Anval Thawn questions.  I wrote a post about him recently, which people seem to have liked, and I’ve been using him a fair bit recently.  GW actually did a good job describing when, where, and how he comes back to life, but truth is a great deal about him is unsettled, rules wise, because GW didn’t seem to realize a guy who has all these special abilities like an IC, but is a sergeant, and then resurrects on his own, might cause some unique situations and need more than a paragraph explaining him.
    1. Does he grant the squad he leads fearless? “But ICs don’t give fearless to the squad they join!”, you say.  Well, sure, but Anval isn’t an IC, and he didn’t join the squad, he’s their justicar.  He’s a full part of the squad.
      • RAW:  There’s really no precedent for this, so who knows.  I’d say he does.
      • RAI:  I think they probably meant for it to grant
      • the squad fearless.  It’s actually not that big of a difference with terminators.
      • GAP:  Probably not.  People react very negatively to this, and keep on bringing up the IC rule, even though it has no bearing.  In a tournament, in the interests of time and sportsmanship, you shouldn’t argue about this unless it’s going to matter, which is rarely.
    2. Does he and the squad share a kill point, or is he a separate kill point entirely?  The codex is very specific about when he grants a kill point, but does not mention if once he dies and resurrects, do you have to kill him in order to have finished off the GKT squad (and have him stay dead) or is he worth an entirely separate kill point on his own?
      • RAW:  The closest precedent is a Devil Fish and its drones.  But that’s different in that the drones are proper passengers, while Thawn is properly the sergeant for his squad, fully part of it.
      • RAI:  He’s probably a separate kill point.  It seems that if it can operate separately, in 40k, then it’s a kill point.
      • GAP:  He’s a separate KP
    3. A little minor one here, but, if you buy psybolts for the GKT squad, does Anval get a Str 5 bolter once he resurrects?
      • RAW:  Who knows?  It seems though, that if Anval’s clip had ammo filled with the emperor’s special love-juice when he died, the extra special holy rounds are probably still there when he gets up.
      • RAI:  I actually doubt GW thought of this.
      • GAP:  If your opponent ever argued with you about something minor and stupid like this, punch him in the crotch. Continue reading »
 

So this may be the shortest blog post ever, but there’s something I wanted to share with you.

We know servo-skulls are good, right?  Stupid cheap, cheapest if you can get them on a techmarine or inquisitor, and they let you play all sorts of board control games:

  • They deny infiltrators within 12″
  • They stop scout moves by the enemy within 12″
  • They reduce scatter for Deep Striking within 12″
  • The reduce scatter for blast templates similarly

I mean, we all know this stuff, and it’s been my policy to take 2 or 3 of them since the codex came out.  But I was stricken, in a game today, by just how awesome they can be.  It was GK on GK, and we were playing a practice game for the Boston Brawlcon that’s coming up, mission 4. It was spearhead deployment, and he had an infiltrating vindicare that I was quite scared of taking out my Land Raiders.  I was able to, using my 3 servo-skulls and careful deployment, keep that vindicare more than 36″ from any of my  units.

Turn 2 I take him out with a couple autocannon shots, easy.  145 pts down.

Continue reading »

 

 

This happens to be my first post on this, my new blog, and one of the things, other than certain tactical bits of advice that were bursting to be let out, what drove me to start writing this blog.

So, lo, the some 11 years awaited new Grey Knight codex has been released, two full months ago, and to some degree the dust has settled, and people have had the chance to fully absorb the codex.

I think it’s a good codex.  It’s reasonably balanced, both internally (as in it is tough to choose what units to take), and externally (despite much moaning, it seems to be able to take on most enemies, while at the same time it does represent an “easy win” against most other codexes, not even tyranids).  It’s certainly a decent “apology” codex to all those who for years and years wanted to play a Grey Knight army, in which group I myself would belong to.  The previous codex was specifically intended to make an all GK army hard to pull-off.

I even like most of the fluff, ridiculous though it may be.  I do, however dislike how they made GK much more like regular marines.  They were once WS 5, Strength 6 fearless, with a crippling lack of rhinos.  Now they are basically just regular marines, all of whom, granted, are mini librarians, but other than that, they’re merely same old Astartes, but with shinier gear.

But the rules, the rules are good.  Well, at least what we think the rules are.

 

Because Games Workshop, ever known for writing ambiguous rules, has done one of the worst jobs ever with this codex.  Epically bad rules-writing.  All they had to do was ask your typical 9th grade D&D rules lawyer what to make of these rules, and that would have easily told them how poor these rules were, but no, they couldn’t be brought to do that.

 

Let’s see how long a list we can make, shall we?  After each question, I will make some notes regarding RAW (read as written), RAI (read as intended), and GAP (game as played, which simply means what the consensus has been to play it as, in the lack of any other direction, or perhaps “screw it, rule is fucked) Continue reading »

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