We know servo-skulls are good, right? Stupid cheap, cheapest if you can get them on a techmarine or inquisitor, and they let you play all sorts of board control games:
- They deny infiltrators within 12″
- They stop scout moves by the enemy within 12″
- They reduce scatter for Deep Striking within 12″
- The reduce scatter for blast templates similarly
I mean, we all know this stuff, and it’s been my policy to take 2 or 3 of them since the codex came out. But I was stricken, in a game today, by just how awesome they can be. It was GK on GK, and we were playing a practice game for the Boston Brawlcon that’s coming up, mission 4. It was spearhead deployment, and he had an infiltrating vindicare that I was quite scared of taking out my Land Raiders. I was able to, using my 3 servo-skulls and careful deployment, keep that vindicare more than 36″ from any of my units.
Turn 2 I take him out with a couple autocannon shots, easy. 145 pts down.